I still want them to have the same "feel" as the spells I remember from NWN2, so I don't want the flavour or the fundamental. Although mostly useful for gathering information, several divine spells help the caster in combat situations. Not quite. Description: Necromancy is usually a poor choice for arcane spellcasters -- those who really want to master the deathless arts almost always pursue divine means. I am not sure if this step is necessary but I read that this enables to modify original campaigns. NUI, NWNEE, spellcasting. #3. So being able to see invisible things doesn't help you because you can still see the thing they're hiding behind, which blocks your view of them. ; Wizard Spell Progression; A Wizard casts Arcane spells, which are drawn from the Sorcerer/Wizard Spell List. Auto Still Spell won't be available for most of the original campaigns - literally impossible to take before level 24, with at least 21 of those levels being wizard/sorcerer). The touch attack part is rolled against the touch AC of the creature, spell penetration only works if the spell have spell resistance. Charisma: Like Int, this isn't really important for a Ranger. Spell Resistance bonuses do not stack, so it is best to have a single item that has the highest Spell Resistance rather than mutliple items with lower SR. - This is the initial release of NWN Console Commands. 3rd level sorcerer gets 3 first level only. Some use this term as an abbreviation for "general feat", which is more correctly a subcategory of feats. It makes the combat entertaining to watch. To cast a spell, a sorcerer must have a Charisma score of 10 + the spell's level. There is also an override version that can be used by. Specifics: Still spells are cast without a somatic component. Use. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If I remove the armor it. Specifics. An example level 40 build would be a Wizard 23 / Fighter 10 / Weapon Master 7. Charisma: Like Int, this isn't really important for a Ranger. Compared with Baldur's Gate and Icewind Dale, arcane casters appear to get the short end of the stick in Neverwinter Nights 2. The spell to cast when facing spell casters, or when tripping a trap. spells. They're worth at least looking into. v. Anything that gives a bonus to will saves or saves vs mind-affecting will also help. I have no advice, but I will watch this space in case anyone has useful insight. Help! Item stuck underneath carpet. As such, I'm now wondering: are spell schools worth it, or is it better to be a generalist. Use: Automatic. As left. In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. With +2 dex/-2str, (which means it's a base 6 strength with -2 mod) unless you want to take -2 to your damage rolls you have to negate the dex bonus by adding points to str anyway. It's not a particularly effective class in any way, shape, or form. +1 to AB, +1 to dodge AC, sneak attack damage etc. Type of Feat: Spell Prerequisite: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. Gifted with. Anyway, on MP servers, everyone uses the ludicrous OP magical gear. However, they suffer the full arcane spell failure penalties from casting spells or invocations while wearing medium or heavy armor, or while equipped with shields. I got diamond edition on GOG and I now have purchased this so I'm wondering what the deal is because I thought that NWN was 3. Neverthess I hope there aren't that many. Place the jpeg file (e. Should be scriptable. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. Use: An empowered spell occupies a spell slot two levels higher. (130 for her caster level + 14 for the feat, since heal is a 7th-level druid spell). Start the game, then start (or load) a game. Console Commands. Of note, Empower also works on Ability boosting spells, such as Bull's Strength, boosting 3-7 points instead of 2-5. Base mechanics can be found on NWNWiki. 2 levels of red wizard (so you get a trait at level 30) take warlock if you don't want a skillbased it. They're worse off in NWN2 since there are spells like the Orb spells that ignore Spell Resistance and some of the casters you face in PvP might be Eldritch Knights who are better meleers than Monks anyways. Extend Spell, Still Spell : Spellcraft(1), Heal(1) 10: Wizard(6): Spellcraft(1), Heal(1)In the Neverwinter Nights video game series (I'm more familiar with NWN2 specifically, which was based on D&D 3. If you wish to make an object that provoke collateral effect on anyone that is not listed above, you'll need a bomb, not a potion. #2. Use the Still Spell and Automatic Still Spell Feats to. 23 Sep 2020 v1. Clerics still end up being by far the more user-friendly, and hybrid insanely well into warrior types with Divine Power and other assorted Cleric buffs, but Arcane users can be very powerful as well. Playing NWN2 again. See included ReadMe for. For damage spells: Silent/Still, Empower, and Maximise can ALL be situationally useful for damage spells. Categories Categories: Spells; Transmutation spells; Spells with icon;Which means I'm really still in the beginning. The pale master's bond with the undead continues to grow, as she becomes the epic pale master. I LOVE this style of play and made a very effective one. A spell is a one-time magical effect that come in two types: arcane (cast by bards, sorcerers, wizards, and assassins) and divine (cast by clerics, druids, paladins, rangers, favored souls, spirit shamans and blackguards ). Playing NWN2 again. When I reached level 3 with my Wizard, I took Blindness/Deafness as one of my spells. I think the things that would help with custom spell and class content are: Adding some kind of mechanism for making feats with persistent effects (e. 3. Sorcerer/Wizard Spell List: Wizards share the same spell list as Sorcerers. When you parry, you just get a *parry* text pop up above your character's head, and no animation plays. 3 posts, 8/16/2021. Neverwinter Nights; Auto-Still Spell; Topic Archived; More Topics from this Board. Today we’re releasing a new update for Neverwinter Nights: Enhanced Edition. probably a better investment than Epic spells, but I'd go auto quicken spell first. The Wizard's strength is his spells. Bonus spell slots come from items and high wisdom. If the target already had a higher spell resistance, this spell has no effect. Bonus spell slots come from items and high wisdom. March 9, 2004: Corrected some issues with the Sequencer stuff and the On Hit Cast Spell property. They're most likely completely made up, although some of the root words still seem Greek and Latin based. On a failed save, the creature's Intelligence and Charisma scores become 1. BUT his spells are cast as if he is level 20! A 16FS. Specifics: Maximized spells apply all variable numeric effects - including damage, number of targets, and so on - at their maximum values. He was able to cast his first spell at the age of two, and by the age of twenty-two had become the youngest arcanist to ever create his own floating city. Additionally, the theory that the wizard with time will be quite the lore master, able to have a spell for any situation - providing he plans ahead. Virtue - Just about the most useless spell in NWN, IMHO. In short: NWN 1 and 2 are highly different games and the play style is very different. Bonus feats: The epic shifter gains a bonus feat every three levels. 2da file has all the non-script information for setting up a spell, casting animations and so forth. The only spells that. Here is my problem - in game I put on the Sash, and that was fine. g. At least starting out, you choose buffs based on you know you are going to need them. . 5e), there were two spells, "Isaac's Lesser Missile Storm" and "Isaac's Greater Missile Storm". 16-17 is pretty decent (this'll give a +3 to INT at level 1; that's a +1 lv 1-2-3 spell); the +3 to INT will allow to have even more skill points to invest, so you may even chose some non class skills. You get higher level spell slot 1 level sooner on the way up at odd levels: 3rd level wizard gets 2 first level and 1 2nd level spell. Since Rangers only have four spell levels, you don't need to go any higher than 14 for Wisdom. FantasyObsessedRPGer. ★♫Dartnet♫★ Feb 8 @ 11:15am. (For example, the bull's strength spell and the bull's strength feat are technically different spells, so they stack. . hak and potsc_top. Anyway, you can use still spell pre epic or take automatic still spell in epic. Aug 12, 2002. These spells may be cast while wearing armor and a shield. This is not the case with NWN. It features devastating criticals in a weapon with a large threat range, but its low attack bonus may mean this is better viewed as a defensive. If you try to cast healing on undead, however, the undead SR will comes into play. Only thing they have common is the D&D 3 ruleset (which is even different since NWN2 uses 3. Specifics: The character cast spells as still spells without using higher-level spell slots. TonyK October 12, 2020,. Metamagic feats change some aspect of spells as they are cast, making them more effective or circumventing some restriction. As you level, monster hp begins to outpace the damage you can cause, so I recommend focusing on insta-death rather than damage. Each level increases this number. Caster Level (s): Wizard / Sorcerer 9. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). I'm playing the original campaign of Neverwinter Nights: Enhanced Edition and in Chapter 3 I found a scroll for a spell called Knock. AKA the class that needs every ability other than charisma. This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots, eliminating somatic spell failure. -Added Spell Swapping code for spontaneous casters, as per NWN2 rules. Armed Deflection. 2da. Also, Sorcerers can learn fewer spells than Wizards. - Kamiryn's CBC, NWN Wiki,. In other words, at levels 13, 16, and 19. As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down). Epic shifter. Pick one or two spell schools and take epic spell focus to improve the DC further. Click any class name to open the post, or right click and open in a new tab. For Neverwinter Nights on the PC, Cleric Guide by Silverforce. There is also an override version that can be used by. In other words, at levels 13, 16, and 19. you are probably THE best long term nwn builder in the guild. Sorcerer. Aug 12, 2002. It's nuts that spell works underground in 3rd edition. Use non-somatic spells in combat. Cantrips with a duration (Daze, Virtue, Resistance, Light) can be cast with Extend Spell. That will protect you from the "Silence" spell when you cast it on yourself while your enemy will still be affected. ----- 6. On average, they are equally good at d3. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. Enervation Greater shadow conjuration Melf's acid arrow Shades Shadow conjuration Shelgarn's persistent blade Sunbeam True strike The following spells have a duration of. Spells like Blade Barrier, Flame Arrow, Evard's Black Tentacles (doubly so, as has already been mentioned), Ice Storm, Delayed Blast Fireball, and Isaac's Greater Missile Storm all benefit from Empower. Poison DC is 17,. 8193. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. In other words, at levels 23, 26, and 29. Automatic Still Spell. Spells like Blade Barrier, Flame Arrow, Evard's Black Tentacles (doubly so, as has already been mentioned), Ice Storm, Delayed Blast Fireball, and Isaac's Greater Missile Storm all benefit from Empower. 2) In the toolset, items proprieties, select "Cast Spell" and expand, nearly at the end there is an option called "Unique Power Self Only". The console is called up by hitting the tilde ( ~) key. add those under [Game Options]. Cantrips. Examples of things that do stack: Ability score bonuses stack up to. Personally, I never bother with Still Spell. A spell is an invocation of arcane or divine power by a spellcaster to produce effects not achievable through more mundane means. This feat may be taken. Multiple metamagic feats on a spell: A spellcaster cannot normally apply more than one metamagic at a time to a spell. Menu>>Tools>>Advanced Editor. There are several cleric spells you might miss such as word of faith, harm, summons, darkfire, spell resistance. Spell Focus is useful in case one use it on the right occasion. 7 Paladin/Wizard ----- Given the Wizard's reliance on Intelligence, it is difficult to pull off a Paladin/Wizard. The spells. Patch 8193. Metamagic changed to Quicken/Silent instead of Quicken/Still: No somatic component only verbal so this makes more sense. Combat Casting. Thus a spell that last 1 round per level or such, will continue to benefit from increased levels. Category page. the 16FS/4fighter with practiced caster, will still ONLY get level 8 spells (as a 16 FS). The Bigby's line of spells are great and IGMS is an OP evocation that is often abused, especially if you take Silent or Still meta magic to gain more castings of it per day. When you parry, you just get a *parry* text pop up above your character's head, and no animation plays. Think of each spell as an individual bullet that you load into your memorised slots. In NWN 2 we could choose "spellcaster prodigy" to keep up with our spell-dc, when multiclassing. Extend spell, to make spells last longer and Still spell, to avoid armor related spell failure are the most popular. Spellsword is a custom base class with Arelith specific changes. 2. I choose to go all in with 38->50 Int for DC spell casting for all the good stuff. Use: An extended spell occupies a spell slot one level higher than normal. Specifics: This feat allows the character to cast all spells. 5 while NWN uses 3. As a fighter you get the 'Shield' feat for free, giving you some more AC to work with, and the kicker: Weapon Specialization: Unarmed Strike. g. Note: This is one of the only 2da files you can add. Cantrips intentionally cannot be empowered or maximized, nor will they be affected by similar class or feat effects. Some of the spells included in this version of the spell pack include: Minor Flashes: Caster gains 5/+1 damage reduction. Metamagic does not prevent cantrips from getting replenished. levels 20, 22, 24 etc. Barbarian. This feat may be. I am not sure if this step is necessary but I read that this enables to modify original campaigns. Existing spells kept intact. This effect does not stack with itself, although the individual benefits may stack with similar benefits from sources other. A petrified character has been turned to stone and is considered unconscious. Eight level 9 spells / day, Nine level 5-8 spells / day, Ten level 1-4 spells / day. I’ve picked If there are any creatures with similar stats in any nwn2 module, you can try kill this creature with sorc, or you can use the Automatic still spell feat to be able to cast lv 9 spells inside armor, you can use a "test" module in nwn1 to face him at lv 40 with full armor or multiclass, i don't care, you will never be able to defeat him with. Bards and Warlocks ignore ASF for light armour (and can ignore ASF for Medium with Battle Caster). You're literally better off just progressing your base class than taking levels in it, making it what is termed a "trap". Cleric. Home; Boards; News; Q&A; Community;. Type of Feat: Metamagic Prerequisite: Ability to cast 1st-level spells. Hi everyone, I have written a series of five articles on Wizard and Sorcerer Spellcasting Strategies for NWN 1 or NWN:EE. If they really plan to include that 4-multi-class-system in the revival of NWN, all efforts about theory crafting up to this point will have been in vain either way. I had planned on learning spells without S components, but now I have to Still EVERY spell. Automatic Still Spell. Silent spell is used when silenced, still spell if there is arcane spell failure risk, extend spell for short and medium duration buffs, empower and maximize for damage dealing attacks, inflicting, and healing. Same as regular D&D, no verbal or somatic components. )CBC v3 (2. Wizards have never been able to learn any spells they want. I just created and leveled up a sorcerer to 11 level. The spells. That means you can wear heavy armor and cast spells without penalty (still spell). Evocation do not get Conjuration spells. (Screenshot from NWN:EE, WoG PW) For the purpose of this guide, Spellcasters are characters who primarily use their spells to defeat enemies. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). Conjuration spell lost is kinda bad. The module author clearly put tons of hard work and effort into building one of the 3 best series on the vault. In the neverwinter nights directory there is a file called nwnplayer. I'd like to make a dragon disciple capable of casting decently high sorcerer spells if possible, but even for someone familiar with DND lore and content like me the amount of information overload is a bit much to digest, especially without a dice roll on creation stats as a. Neverwinter Nights: Enhanced Edition. Inventory: - NWN has a clunky (but IMO cute) Tetris inventory. Prerequisite: Ability to cast 1st-level spells. If you wish to make a special potion that increase skills. Epic Spell: Epic Mage Armor and Epic Spell: Epic Warding are worth getting on most Wizard builds. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. We’ve just released patch 8193. Last edited by Lady Crimson (RIP); Mar 25, 2018 @ 4:02pm #3. That's base intelligence (items and spells don't help), so with a 12 intelligence you could only cast level 2 spells. Type of Feat: Epic. up. Your combined lore skill (base after modifiers and buff by identify potion) happens to still be too low to identify the item. Only possible once per. Required for: Persistent Spell Specifics: Extended spells have their duration doubled, lasting twice as long as normal. Copy the files potsc_resources. A common tactic with wizards is to empower fireballs and lightning bolts. A bard casts arcane spells without any advance preparation, much like a sorcerer. In practice most effects with it don't allow you to be commanded in the first place nullifying that option entirely; thus somatic only really affects arcane spell casting chance (and by extension Deafness since it uses arcane. If you don't take extend spell and cast Divine Fav as a level 1 spell, it will still be pretty decent although it won't last very long. in 1985; that is, 10 years before Diablo 1 came out. ALWAYS USE: Mage Armor + Shield combo. ) While casters are divided. Then, type DebugMode 1 and hit the enter/return key in order to enter. 2019) Fixed broken stuff from previous Patch versions:. Feats are covered under Feats. Proficiencies: All simple weapons. from good/evil or lesser mind blank will protect you from the stun. Spell level: cleric 5; druid 5 Innate level: 5 School: abjuration Components: verbal, somatic Range: touch Area of effect: single Duration: 1 turn / level Save: harmless Spell resistance: no Description: The target creature has its spell resistance set to 12, +1 per caster level. Edit. e. 8 levels fighter and 12 levels of wizard. Prerequisite: Ability to cast 1st-level spells. While hasted, all spellcasting times are cut in half. Specifics: Still spells are cast without a somatic component. Let me preface it by saying that ic is easy, almost any build is viable and your evocation wizard will be just fine and good. DebugMode 0 exits debug mode. Type of feat: metamagic ( general feat) Prerequisite: ability to cast first-level spells. The arrows will only function this way for the arcane archer. Well, you still gain the majority of the monk's 'special' feats including spell resistance, +3 to your AC, and fists that count as +3 weapons when calculating damage reduction. Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot. Druid. Unlike with. Seems like the halfling is useless. In short, it depends if the touch spell haves spell. 50%. Specifics: Extended spells have their duration doubled, lasting twice as long as normal. 10 + Innate spell level + 3. In 3/3. (A major issue for Sorcerers without the Still. ncsu. Open nwnplayer. Login Store Community Support Change language View desktop website. jpg - no more than 16 characters in the name) in the portraits subdirectory, eg: DocumentsNeverwinter Nightsportraits. For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1. 3 posts, 6/22 12:20PM. However, some builds make cross classing viable. Any penalties incurred from casting in armor do not apply to a spell prepared with this feat. 0 multipler would mean caster level 20 at class level 5). While Wizards will have a vast library of spells. There are a handful of unused columns and almost all of them are not needed for a functional "spell". 5 in ruleset. This is mostly usable by scripters to get the actual game data around certain otherwise hardcoded numbers. Same as regular D&D, no verbal or somatic components. There are a handful of unused columns and almost all of them are not needed for a functional "spell". Pale Master, despite the appearance and presentation, is an awful class for spellcasters. Automatic Still Spell: In addition to its Vanilla function, Auto Still Spell I reduces total Arcane Spell Failure by 5%. To persist a spell it needs to be cast at 6 levels higher than that. boots of the shifting sands. 15 for Neverwinter Nights: Enhanced Edition! This is the biggest update to NWN:EE since its original release in 2018. This feat may be selected multiple times, but the effects do not stack. You can still use Quicken Spell normally. NWN2 is more advanced but still has some degree of the same problems to modern eyes Both games also have a lot of mod support, a lot of fan-created downloadable playable content, and I believe there are still NWN1 persistent worlds running - basically tiny MMOs run by fans. Bonus feats: The epic pale master gains a bonus feat every three levels. If the roll of a d20 plus applicable modifiers is at least the DC, then the action succeeds; if it is less than the DC, then the. And you can still twohand medium weapon. Though they don't cast spells, monks channel a subtle energy, called ki. 35 is the result of a year-long love effort by community developers. It's terrible. They are interestingly, easier to build than combat builds, once one. People keep claiming wizards are powerfull but i dont see it. Auto Still Spell is a thing in NWN, but it doesn't come into effect until 'much' later (we're talking level 30+), so using sword and board + stilled spells is more something reserved for level 40 characters than a character completing a Single Player Campaign. Mages can buff allies, disable opponents, nuke groups of enemies, or flat out annihilate them with save or die spells. 0 ( 06/27/02 ) jcdoerre@unity. - Fixed NWN:EE bug that causes AoE spells to sometimes ignore monsters that has auras. Feats. There are around three hundred spells in NWN, but nearly every single spell has a verbal component, even epic spells, and are vulnerable to silence. Still Spell. AOE Indicator | Spells and spell-like abilities now display a targeting indicator displaying their range and, if appropriate, their AOE shape and sizeCategory:Animal companion feats. This build is extremly fun to play early, mid, and late game. Posted December 15, 2015. The short version is this: Get your casting stat high (cha for sorc and int for wiz). Fire Shield: 100% total fire immunity for the duration of the spell. The spell Identify (and items derived from it) grants a bonus of +10 (and +1 per caster level, so in total 13) to Lore for two rounds (12 seconds). Menu. Though a petrified creature has the visual appearance of standing up, it is in fact still susceptible to prone conditions such as knockdown. Casting this spell interferes with additional spellcasting; see polymorph for details. Sor/Wiz Spells . On average, they are equally good at d3. I dont know if i explained myself. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. More of the "thinking mans caster" of the two (wizards and sorcerers) where the sorcerer. Spiders are considered Vermin, but druid pet spells still affect them unlike the Dragon Companion(which can't benefit from pet buffs). Special Capabilities. Silent/Still Spell (choose one) is also very useful for extra Finger Of Death's. Druid isn't a bad class, but it gets hurt badly by having a horrible spell list in NWN. Otherwise you'll have to figure out how to use the still spell meta magic to cast spells with armor with no problems. I LOVE this style of play and made a very effective one. The story, the battles, the music, the visuals all are top notch. Use: An extended spell occupies a spell slot one level higher than normal. I think the best bet for your desired playstyle is fighter 2/rogue 3/wizard X or paladin 1/monk 1/sorcerer X (with all spells cast as still spells - Auto Still Spell won't be available for most of the original campaigns - literally impossible to take before level 24, with at least 21 of those levels being wizard/sorcerer). To Wizards, magic is not a talent but a difficult, rewarding art. Samael Sep 15, 2019 @ 12:41am. The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats. #3. Polymorph Self: Innate spell level of subspells 3 → 4. For example, iirc, a 5th level Wizard gets level 3 spells, while a Sorcerer has to wait to 6th level for the same. If you want a good analogy with other classes, take the sorcerer, give him/her half the spells, but allow them to cast the spells as many times as they want. #10. 4 6. Prestige class tips []. Spell school strrefs are now actually read from the 2da; VM: Script situations now always keep a hold of the. Never played a bard before and when I equip my bard with light armor, it still applies a 10% arcane spell failure. You have to start with int 18 and only take int at lvl up. If Innate is blank this goes barmy. Bard. g. You don't need the quicken spell feat, since it doesn't stack with haste. 67 meter radius) Duration: 1 round / level Save: none Spell resistance: yes no Additional counterspells: light Description: All creatures within the area of effect are shrouded in a. Specifics: This feat allows the character to cast all spells of a given level range as stillThe extra attack comes after all the normal main-hand attacks, but before the off-hand attacks. e. It ONLY works if you have enough total character levels. The NWN bard is a power class with several features where it outshines every other class in the game: First and foremost bards are masters of song,. A character who is able can use the scrollsor copy the spell for his own uses. Evil in Neverwinter Nights is extremely overpowered for a level 1 spell, as it gives full immunity to any mind-affecting spells or spell effects coming from evil creatures. Prerequisite: Ability to cast 1st-level spells. The Battle Caster feat will extend this ability to preclude spell failure chances from medium armor, though heavy armor and shields will still inflict the failure penalty. This page lists and explains Spells that work differently than in Vanilla NWN. ConvertPortrait my_pic). For example with Silent, Empower and Maximize, a level 20 sorcerer with 28 charisma (boosted by items) can cast 7 IGMS spells at spell levels 6, 7, 8 and 9, or 28 IGMS spells. If your module puts you up to get automatic still spell 3, which is the 3rd epic feat that removes the level cost to spells and just adds in still spell. Soothing Darkness Sep 9, 2018 @ 5:24pm. kevL's. Equipment: None. -Change: Swapping progression now counts until level 30 (e. This one is Human, gets maxed Taunt and uses a Scythe for those massive crits. That is, any spell except for circle 9 I think, because stilled spells are cast at one circle higher than normal. Contributed By: FFTHEWINNER. Magical Item Preferences: Str, Wis, Dex, Con boosting items (that order of preference), AC boosting items, physical and elemental Damage resistance. None. For me the most OP buli for the OC NWN is this: Dwarf Wizard9/Fighter4/DD++. Level 3 spells are the ones you really won’t have enough of, which is why Wizards are best and scribe lots of scrolls. With ranged enemies as common as melee it is still hard to. Prerequisites: 21st level, Still Spell, Spellcraft 27, ability to cast 9th level spells. The main changes were taking metamagic feats instead of improved combat casting and making concentration into an optional skill. Auto Qkn Spell I [HotU] Auto Qkn Spell II [HotU] Auto Qkn Spell III [HotU] Auto Slnt Spell I [HotU] Auto Slnt Spell II [HotU] Auto Slnt Spell III [HotU] Auto Still Spell I [HotU] Auto Still Spell II [HotU] Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot; Circle Kick [SoU. SpellPref2DA in packages. There's no parry/block animation at all. For Neverwinter Nights: Hordes of the Underdark on the PC, Aurora Toolset Item Creation FAQ by DragonUser84. 8 levels fighter and 12 levels of wizard. ) Race ( Alpha ) 2. That’s to kill the same 15 Frost Giants. I don't think either the NWN1 or NWN2 ones are based on real Latin like the BG2 ones.